Yeah I'm an old school Zelda fan, so the weapon durability annoyed me too at the start. But in the end I got used to it and, once you know where most weapons can be obtained, you don't mind so much about them breaking. If they'd made it so you got to permanently keep one of every weapon in the game, your inventory would need to be massive.
Also, regarding potions, apart from some specific parts, you can largely ignore them. For example the 'speed up' potion is only really needed if you want to go a bit quicker, but you don't have to. Defence/attack potions help if you're struggling with certain enemies or bosses, but aren't required, and so on.
I do get the objections, as I had them myself, but I ended up playing the game so much that they ended up being second nature. I've never been one for PC gaming, so my 'to play' list is small.
I hope the next Zelda game (which, let's face it, will be for the next generation Nintendo console) is a bit more like traditional Zelda, though. By that I mean the return of proper dungeons with big keys/compasses, plus a different Hyrule with weapons you get to keep. I miss it when dungeons gave you a new item (like the hookshot) that you needed to complete the dungeon and kill the boss, plus it meant you could suddenly explore more of the map.